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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include | #include "Animation/AnimData/IAnimationDataModel.h" |
Syntax
USTRUCT (BlueprintType )
struct FBoneAnimationTrack
Remarks
Structure encapsulating a single bone animation track.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BoneTreeIndex | Index corresponding to the bone this track corresponds to within the target USkeleton | |
| FRawAnimSequenceTrack | InternalTrackData | Internally stored data representing the animation bone data | |
| FName | Name | Name of the bone this track corresponds to |