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Unreal Engine C++ API Reference > Runtime > Engine > AEFPerTrackCompressionCodec
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimEncoding_PerTrackCompression.h |
Include | #include "AnimEncoding_PerTrackCompression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.cpp |
template<class TArchive>
static void ByteSwapOneTrack
&40;
FUECompressedAnimData & CompressedData,
TArchive & MemoryStream,
int32 BufferStart,
int32 Offset
&41;
Remarks
Handles Byte-swapping a single track of animation data from a MemoryReader or to a MemoryWriter
Parameters
Name | Description |
---|---|
CompressedData | The compressed animation data being operated on. |
MemoryStream | The MemoryReader or MemoryWriter object to read from/write to. |
Offset | The starting offset into the compressed byte stream for this track (can be INDEX_NONE to indicate an identity track) |