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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- FUObjectArray::FUObjectDeleteListener
- FUObjectAnnotationChunked
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
Include | #include "UObject/UObjectAnnotation.h" |
Syntax
template<typename TAnnotation, bool bAutoRemove, int32 NumAnnotationsPerChunk>
class FUObjectAnnotationChunked : public FUObjectArray::FUObjectDeleteListener
Remarks
FUObjectAnnotationChunked is a helper class that is used to store dense, fast and temporary, editor only, external or other tangential information about subsets of UObjects.
There is a notion of a default annotation and UObjects default to this annotation.
Annotations are automatically returned to the default when UObjects are destroyed. Annotation are not "garbage collection aware", so it isn't safe to store pointers to other UObjects in an annotation unless external guarantees are made such that destruction of the other object removes the annotation. The advantage of FUObjectAnnotationChunked is that it can reclaim memory if subsets of UObjects within predefined chunks no longer have any annotations associated with them.
Constructors
Type | Name | Description | |
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Constructor : Probably not thread safe |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddAnnotation
(
int32 Index, |
|
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void | AddAnnotation
(
int32 Index, |
Add an annotation to the annotation list. |
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void | AddAnnotation
(
const UObjectBase* Object, |
|
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void | AddAnnotation
(
const UObjectBase* Object, |
Add an annotation to the annotation list. |
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TAnnotation & | AddOrGetAnnotation
(
const UObjectBase* Object, |
|
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TAnnotation & | AddOrGetAnnotation
(
int32 Index, |
Add an annotation to the annotation list. |
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uint32 | Returns the memory allocated by the internal array | |
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TAnnotation | GetAnnotation
(
int32 Index |
Return the annotation associated with a uobject |
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TAnnotation | GetAnnotation
(
const UObjectBase* Object |
Return the annotation associated with a uobject |
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int32 | Return the number of elements in the array Thread safe, but you know, someone might have added more elements before this even returns | |
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uint32 | Returns the maximum memory allocated by the internal arrays | |
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int32 | Return the number max capacity of the array Thread safe, but you know, someone might have added more elements before this even returns | |
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bool | IsValidIndex
(
int32 Index |
Return if this index is valid Thread safe, if it is valid now, it is valid forever. |
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void | NotifyUObjectDeleted
(
const UObjectBase* Object, |
Interface for FUObjectAllocator::FUObjectDeleteListener |
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void | Removes all annotation from the annotation list. | |
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void | RemoveAnnotation
(
const UObjectBase* Object |
Removes an annotation from the annotation list. |
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void | RemoveAnnotation
(
int32 Index |
Removes an annotation from the annotation list. |
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void | Frees chunk memory from empty chunks. |
Overridden from FUObjectDeleteListener
Type | Name | Description | |
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void | Called when UObject Array is being shut down, this is where all listeners should be removed from it |
Deprecated Functions
Type | Name | Description | |
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int32 | Use GetMaxAnnotations instead |