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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectAnnotationChunked
Deprecated * Use GetMaxAnnotations instead
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
Include | #include "UObject/UObjectAnnotation.h" |
int32 GetMaxAnnottations&40;&41; const
Remarks
Return the number max capacity of the array Thread safe, but you know, someone might have added more elements before this even returns the maximum number of elements in the array