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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectArray
Inheritance Hierarchy
- FUObjectArray::FUObjectDeleteListener
- FEntityManager
- FMotionVectorSimulation
- FSparseDelegateStorage::FObjectListener
- FUObjectAnnotationChunked
- FUObjectAnnotationDense
- FUObjectAnnotationDenseBool
- FUObjectAnnotationSparse
- FUObjectAnnotationSparseBool
- FUObjectAnnotationSparseSearchable
- UDerivedDataCacheCommandlet::FPackageListener
- UGeneratedNaniteDisplacedMeshEditorSubsystem
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include | #include "UObject/UObjectArray.h" |
Syntax
class FUObjectDeleteListener
Remarks
Base class for UObjectBase delete class listeners
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | NotifyUObjectDeleted
(
const UObjectBase* Object, |
Provides notification that a UObjectBase has been removed from the uobject array |
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void | Called when UObject Array is being shut down, this is where all listeners should be removed from it |