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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- TInPropertyBaseClass
- TPropertyTypeFundamentals
- TProperty
- TProperty_WithEqualityAndSerializer
- TProperty_Numeric
- FByteProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Syntax
class FByteProperty : public TProperty_Numeric< uint8 >
Remarks
Describes an unsigned byte value or 255-value enumeration variable.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UEnum > | Enum | Variables. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FByteProperty
(
UField* InField |
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FByteProperty
(
EInternal InInernal, |
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FByteProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | |
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FByteProperty
(
FFieldVariant InOwner, |
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FByteProperty
(
FFieldVariant InOwner, FByteProperty
(
FFieldVariant InOwner, |
Compiled-in property constructor is deprecated, use other constructors instead. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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void | AppendSchemaHash
(
FBlake3& Builder, |
Updates the given HashBuilder with name and type information of this Property. |
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FField * | Construct
(
const FFieldVariant& InOwner, |
|
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EConvertFromTypeResult | ConvertFromType
(
const FPropertyTag& Tag, |
Allows a property to implement backwards compatibility handling for tagged properties |
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void | ExportText_Internal
(
FString& ValueStr, |
|
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UEnum * | Return the UEnum if this property is a FByteProperty with a non-null Enum | |
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uint64 | Returns the number of bits required by NetSerializeItem to encode this property (may be fewer than 8 if this byte represents an enum) | |
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void | GetPreloadDependencies
(
TArray< UObject* >& OutDeps |
|
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const TCHAR * | ImportText_Internal
(
const TCHAR* Buffer, |
|
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bool | NetSerializeItem
(
FArchive& Ar, |
|
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void | PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field |
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void | Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | |
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FFieldClass * | StaticClass () |
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constexpr uint64 | ||
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constexpr uint64 |
Overridden from TProperty_WithEqualityAndSerializer
Type | Name | Description | |
---|---|---|---|
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void | SerializeItem
(
FStructuredArchive::FSlot Slot, |
Overridden from TProperty
Type | Name | Description | |
---|---|---|---|
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FString | GetCPPType
(
FString* ExtendedTypeText, |
Returns the text to use for exporting this property to header file. |
Operators
Type | Name | Description | |
---|---|---|---|
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void | operator delete
(
void* InMem |
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void * | operator new
(
const size_t InSize, |
|
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void * | operator new
(
const size_t InSize |
Typedefs
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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FByteProperty
(
FFieldVariant InOwner, FByteProperty
(
FFieldVariant InOwner, |
Compiled-in property constructor is deprecated, use other constructors instead. |