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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FByteProperty
- FProperty::NetSerializeItem()
- FByteProperty::NetSerializeItem()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyByte.cpp |
virtual bool NetSerializeItem
&40;
FArchive & Ar,
UPackageMap &42; Map,
void &42; Data,
TArray< uint8 > &42; MetaData
&41; const