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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h |
Include | #include "UObject/PropertyTag.h" |
Syntax
struct FPropertyTag
Remarks
A tag describing a class property, to aid in serialization.
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ArrayIndex | |
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uint8 | BoolVal | |
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FName | EnumName | |
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uint8 | HasPropertyGuid | |
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FName | InnerType | |
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FName | Name | |
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FProperty * | Prop | Transient. |
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FGuid | PropertyGuid | |
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int32 | Size | |
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int64 | SizeOffset | |
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FGuid | StructGuid | |
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FName | StructName | |
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FName | Type | Variables. |
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FName | ValueType |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPropertyTag () |
Constructors. | |
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FPropertyTag
(
FArchive& InSaveAr, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SerializeTaggedProperty
(
FArchive& Ar, |
Property serializer. |
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void | SerializeTaggedProperty
(
FStructuredArchive::FSlot Slot, |
Property serializer. |
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void | SetPropertyGuid
(
const FGuid& InPropertyGuid |
Set optional property guid. |