Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FByteProperty
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyByte.cpp |
virtual void SerializeItem
&40;
FStructuredArchive::FSlot Slot,
void &42; Value,
void const &42; Defaults
&41; const