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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FByteProperty
- FField::Serialize()
- FProperty::Serialize()
- FByteProperty::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyByte.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties.