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Unreal Engine C++ API Reference > Runtime > Core
Classes
Type | Name | Description | |
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FExtendedPlatformMemoryStats | Struct for more detailed stats that are slower to gather. Useful when using ForkAndWait(). | |
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FLinuxPlatformMath | Copyright Epic Games, Inc. | |
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FPipeHandle | Wrapper around Unix file descriptors | |
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FPlatformMemoryStats | Unix implementation of the FGenericPlatformMemoryStats. | |
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FProcHandle | FProcHandle can be copied (and thus passed by value). | |
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FProcState | Wrapper around Unix pid_t. | |
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FRunnableThreadUnix | Unix implementation of the Process OS functions | |
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FUnixCrashContext | ||
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FUnixErrorOutputDevice | ||
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FUnixOutputDevices | ||
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FUnixPlatformFile | Unix File I/O implementation | |
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FUnixPlatformMemory | Unix implementation of the memory OS functions | |
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FUnixPlatformMisc | Unix implementation of the misc OS functions | |
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FUnixPlatformProcess | Unix implementation of the Process OS functions | |
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FUnixPlatformStackWalk | ||
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FUnixPlatformString | Unix string implementation | |
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FUnixPlatformTypes | Unix specific types | |
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FUnixSignalGameHitchHeartBeat | Copyright Epic Games, Inc. All Rights Reserved. | |
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FUnixSystemWideCriticalSection | Unix implementation of the FSystemWideCriticalSection. Uses exclusive file locking. | |
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FUnixTime | Unix implementation of the Time OS functions | |
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FUnixTLS | Unix implementation of the TLS OS functions | |
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tagRECT | IWYU pragma: begin_exports. | |
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ThreadStackUserData | Passed in through sigqueue for gathering of a callstack from a signal |