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Unreal Engine C++ API Reference > Runtime > Core > Unix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformProcess.h |
Include | #include "Unix/UnixPlatformProcess.h" |
Syntax
struct FProcHandle
Remarks
FProcHandle can be copied (and thus passed by value).
Variables
Type | Name | Description | |
---|---|---|---|
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pid_t | OpenedPid | Pid of external process opened with OpenProcess() call. |
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FProcState * | ProcInfo | Child proc state set from CreateProc() call |
Constructors
Type | Name | Description | |
---|---|---|---|
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FProcHandle () |
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FProcHandle
(
FProcState* InHandle |
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FProcHandle
(
pid_t InProcPid |
Functions
Type | Name | Description | |
---|---|---|---|
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pid_t | Get () |
Accessors. |
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FProcState * | The below is not part of FProcHandle API and is specific to Unix implementation | |
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bool | IsValid () |
Checks the validity of handle |
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void | Reset () |
Resets the handle to invalid |