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Unreal Engine C++ API Reference > Runtime > Core > Unix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixCriticalSection.h |
Include | #include "Unix/UnixCriticalSection.h" |
Syntax
class FUnixSystemWideCriticalSection
Remarks
Unix implementation of the FSystemWideCriticalSection. Uses exclusive file locking.
Constructors
Type | Name | Description | |
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FUnixSystemWideCriticalSection
(
const FString& InName, |
Construct a named, system-wide critical section and attempt to get access/ownership of it |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor releases system-wide critical section if it is currently owned |