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Unreal Engine C++ API Reference > Runtime > Core > Unix
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixSignalHeartBeat.h |
Include | #include "Unix/UnixSignalHeartBeat.h" |
Syntax
class FUnixSignalGameHitchHeartBeat
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
No constructors are accessible with public or protected access.
Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description | |
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void | FrameStart
(
bool bSkipThisFrame |
Called at the start of a frame to register the time we are looking to detect a hitch |
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FUnixSignalGameHitchHeartBeat & | Get () |
Gets the heartbeat singleton |
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double | ||
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double | ||
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FUnixSignalGameHitchHeartBeat * | GetNoInit () |
Gets the heartbeat singleton |
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void | PostFork () |
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void | Restart () |
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void | Resume heartbeat hitch detection. Call only after first calling SuspendHeartBeat. | |
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void | Stop () |
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void | Suspend heartbeat hitch detection. Must call ResumeHeartBeat later to resume. |
Constants
Name | Description |
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Singleton |