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Unreal Engine C++ API Reference > Runtime > Core > HAL > FRunnable
- FRunnable::Exit()
- FMediaIOCoreWaitVSyncThread::Exit()
- USimpleVideoDecoder::Exit()
- FPreLoadScreenSlateThreadTask::Exit()
- FLiveLinkXRSource::Exit()
- FLiveLinkFreeDSource::Exit()
- FLiveLinkVRPNSource::Exit()
- USimpleAudioEncoder::Exit()
- USimpleVideoEncoder::Exit()
- FMultichannelTcpReceiver::Exit()
- FUdpSocketReceiver::Exit()
- FInteractiveProcess::Exit()
- FUdpSocketSender::Exit()
- FDMXOutputPort::Exit()
- FMonitoredProcess::Exit()
- FTcpListener::Exit()
- FMultichannelTcpSender::Exit()
- FOnlineAsyncTaskManager::Exit()
- FStreamSearch::Exit()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/Runnable.h |
Include | #include "HAL/Runnable.h" |
virtual void Exit&40;&41;
Remarks
Exits the runnable object.
Called in the context of the aggregating thread to perform any cleanup.