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Unreal Engine C++ API Reference > Runtime > Core > HAL > FRunnable
- FRunnable::Stop()
- FMediaIOCoreWaitVSyncThread::Stop()
- FTCPServer::Stop()
- FBackChannelThreadedListener::Stop()
- FDisplayClusterFillDerivedDataCacheWorker::Stop()
- FFastBuildJobProcessor::Stop()
- FMixerNullCallback::Stop()
- FLiveLinkXRSource::Stop()
- FBackChannelOSCConnection::Stop()
- FLiveLinkFreeDSource::Stop()
- FLiveLinkVRPNSource::Stop()
- FAsyncWriter::Stop()
- FMultichannelTcpReceiver::Stop()
- FUdpSocketReceiver::Stop()
- FInteractiveProcess::Stop()
- FUdpSocketSender::Stop()
- FDMXOutputPort::Stop()
- FMonitoredProcess::Stop()
- FTcpListener::Stop()
- FMultichannelTcpSender::Stop()
- FThreadHeartBeat::Stop()
- FShaderCompileThreadRunnableBase::Stop()
- FOnlineAsyncTaskManager::Stop()
- FGameThreadHitchHeartBeatThreaded::Stop()
- FStreamSearch::Stop()
- FMovieSceneSerializerRunnable::Stop()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/Runnable.h |
Include | #include "HAL/Runnable.h" |
virtual void Stop&40;&41;
Remarks
Stops the runnable object.
This is called if a thread is requested to terminate early.