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Unreal Engine C++ API Reference > Runtime > Core > HAL > FRunnable
- FRunnable::Init()
- FMediaIOCoreWaitVSyncThread::Init()
- FTCPServer::Init()
- FPreLoadScreenSlateThreadTask::Init()
- FLiveLinkXRSource::Init()
- FLiveLinkFreeDSource::Init()
- FLiveLinkVRPNSource::Init()
- FMultichannelTcpReceiver::Init()
- FAsyncWriter::Init()
- FUdpSocketReceiver::Init()
- FMultichannelTcpSender::Init()
- FTcpListener::Init()
- FUdpSocketSender::Init()
- FInteractiveProcess::Init()
- FMonitoredProcess::Init()
- FDMXOutputPort::Init()
- FThreadHeartBeat::Init()
- FOnlineAsyncTaskManager::Init()
- FGameThreadHitchHeartBeatThreaded::Init()
- FStreamSearch::Init()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/Runnable.h |
Include | #include "HAL/Runnable.h" |
virtual bool Init&40;&41;
Remarks
Initializes the runnable object.
This method is called in the context of the thread object that aggregates this, not the thread that passes this runnable to a new thread. True if initialization was successful, false otherwise