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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
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ACameraRig_Crane | A simple rig for simulating crane-like camera movements. | |
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ACameraRig_Rail | ||
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ACineCameraActor | A CineCameraActor is a CameraActor specialized to work like a cinematic camera. | |
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FCameraFilmbackSettings | #note, this struct has a details customization in CameraFilmbackSettingsCustomization.cpp/h | |
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FCameraFocusSettings | Settings to control camera focus | |
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FCameraLensSettings | #note, this struct has a details customization in CameraLensSettingsCustomization.cpp/h | |
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FCameraLookatTrackingSettings | Settings to control the camera's lookat feature | |
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FCameraTrackingFocusSettings | Settings to control tracking-focus mode. | |
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FNamedFilmbackPreset | A named bundle of filmback settings used to implement filmback presets | |
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FNamedLensPreset | A named bundle of lens settings used to implement lens presets. | |
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FNamedPlateCropPreset | A named bundle of crop settings used to implement crop presets. | |
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FPlateCropSettings | #note, this struct has a details customization in CameraCropSettingsCustomization.cpp/h | |
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ICinematicCameraModule | Foliage Edit mode module interface | |
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UCineCameraComponent | A specialized version of a camera component, geared toward cinematic usage. | |
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UCineCameraSettings |