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Unreal Engine C++ API Reference > Runtime > CinematicCamera
References
Module | CinematicCamera |
Header | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
Include | #include "CineCameraActor.h" |
Syntax
struct FCameraLookatTrackingSettings
Remarks
Settings to control the camera's lookat feature
Variables
Type | Name | Description | |
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TSoftObjectPtr< AActor > | ActorToTrack | If set, camera will track this actor's location |
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uint8: 1 | bAllowRoll | True to allow user-defined roll, false otherwise. |
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uint8: 1 | bDrawDebugLookAtTrackingPosition | True to draw a debug representation of the lookat location |
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uint8: 1 | bEnableLookAtTracking | True to enable lookat tracking, false otherwise. |
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FRotator | LastLookatTrackingRotation | Last known lookat tracking rotation (used during interpolation) |
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float | LookAtTrackingInterpSpeed | Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking. |
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FVector | RelativeOffset | Offset from actor position to look at. |
Constructors
Type | Name | Description | |
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