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Unreal Engine C++ API Reference > Runtime > CinematicCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACameraRig_Crane
References
Module | CinematicCamera |
Header | /Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Crane.h |
Include | #include "CameraRig_Crane.h" |
Syntax
class ACameraRig_Crane : public AActor
Remarks
A simple rig for simulating crane-like camera movements.
Variables
Type | Name | Description | |
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bool | bLockMountPitch | Lock the mount pitch so that an attached camera is locked and pitched in the direction of the crane arm |
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bool | bLockMountYaw | Lock the mount yaw so that an attached camera is locked and oriented in the direction of the crane arm |
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float | CraneArmLength | Controls the length of the crane arm. |
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float | CranePitch | Controls the pitch of the crane arm. |
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float | CraneYaw | Controls the yaw of the crane arm. |
Constructors
Type | Name | Description | |
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ACameraRig_Crane
(
const FObjectInitializer& ObjectInitialier |
Ctor |
Overridden from AActor
Type | Name | Description | |
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USceneComponent * | Returns this actor's default attachment component for attaching children to | |
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bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | |
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void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostEditUndo () |
Called after applying a transaction to the object. |