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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_SkeletalControlBase
- FAnimNode_SkeletalControlBase::InitializeBoneReferences()
- FAnimNode_ResetRoot::InitializeBoneReferences()
- FAnimNode_WheelController::InitializeBoneReferences()
- FAnimNode_StageCoachWheelController::InitializeBoneReferences()
- FAnimNode_RotationMultiplier::InitializeBoneReferences()
- FAnimNode_ObserveBone::InitializeBoneReferences()
- FAnimNode_CopyBone::InitializeBoneReferences()
- FAnimNode_ApplyLimits::InitializeBoneReferences()
- FAnimNode_HandIKRetargeting::InitializeBoneReferences()
- FAnimNode_CopyBoneDelta::InitializeBoneReferences()
- FAnimNode_CCDIK::InitializeBoneReferences()
- FAnimNode_Fabrik::InitializeBoneReferences()
- FAnimNode_ModifyBone::InitializeBoneReferences()
- FAnimNode_TwistCorrectiveNode::InitializeBoneReferences()
- FAnimNode_OrientationWarping::InitializeBoneReferences()
- FAnimNode_Constraint::InitializeBoneReferences()
- FAnimNode_TwoBoneIK::InitializeBoneReferences()
- FAnimNode_SpringBone::InitializeBoneReferences()
- FAnimNode_LookAt::InitializeBoneReferences()
- FAnimNode_StrideWarping::InitializeBoneReferences()
- FAnimNode_SplineIK::InitializeBoneReferences()
- FAnimNode_SlopeWarping::InitializeBoneReferences()
- FAnimNode_BoneDrivenController::InitializeBoneReferences()
- FAnimNode_Trail::InitializeBoneReferences()
- FAnimNode_LegIK::InitializeBoneReferences()
- FAnimNode_RigidBody::InitializeBoneReferences()
- FAnimNode_AnimDynamics::InitializeBoneReferences()
- FAnimNode_FootPlacement::InitializeBoneReferences()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h |
Include | #include "BoneControllers/AnimNode_SkeletalControlBase.h" |
virtual void InitializeBoneReferences
&40;
const FBoneContainer & RequiredBones
&41;
Remarks
Initialize any bone references you have