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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_LegIK
- FAnimNode_SkeletalControlBase::InitializeBoneReferences()
- FAnimNode_LegIK::InitializeBoneReferences()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
Include | #include "BoneControllers/AnimNode_LegIK.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_LegIK.cpp |
virtual void InitializeBoneReferences
&40;
const FBoneContainer & RequiredBones
&41;
Remarks
Initialize any bone references you have