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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_HandIKRetargeting
- FAnimNode_SkeletalControlBase::InitializeBoneReferences()
- FAnimNode_HandIKRetargeting::InitializeBoneReferences()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_HandIKRetargeting.h |
Include | #include "BoneControllers/AnimNode_HandIKRetargeting.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_HandIKRetargeting.cpp |
virtual void InitializeBoneReferences
&40;
const FBoneContainer & RequiredBones
&41;
Remarks
Initialize any bone references you have