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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_TwistCorrectiveNode
- FAnimNode_SkeletalControlBase::InitializeBoneReferences()
- FAnimNode_TwistCorrectiveNode::InitializeBoneReferences()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_TwistCorrectiveNode.h |
Include | #include "BoneControllers/AnimNode_TwistCorrectiveNode.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_TwistCorrectiveNode.cpp |
virtual void InitializeBoneReferences
&40;
const FBoneContainer & RequiredBones
&41;
Remarks
Initialize any bone references you have