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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_RotateRootBone
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotateRootBone.h |
Include | #include "AnimNodes/AnimNode_RotateRootBone.h" |
Syntax
struct FAnimNode_RotateRootBone : public FAnimNode_Base
Variables
Type | Name | Description | |
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float | ActualPitch | |
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float | ActualYaw | |
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FPoseLink | BasePose | |
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bool | bRotateRootMotionAttribute | If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute. |
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FRotator | MeshToComponent | |
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float | Pitch | |
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FInputScaleBiasClamp | PitchScaleBiasClamp | |
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float | Yaw | |
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FInputScaleBiasClamp | YawScaleBiasClamp |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FAnimNode_Base
Type | Name | Description | |
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void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |
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void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |