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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimationBaseContext
- FAnimationUpdateContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimationUpdateContext : public FAnimationBaseContext
Remarks
Update context passed around during animation tree update
Constructors
Type | Name | Description | |
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FAnimationUpdateContext
(
FAnimInstanceProxy* InAnimInstanceProxy |
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FAnimationUpdateContext
(
const FAnimationUpdateContext& Copy, |
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FAnimationUpdateContext
(
FAnimInstanceProxy* InAnimInstanceProxy, |
Functions
Type | Name | Description | |
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FAnimationUpdateContext | FractionalWeight
(
float WeightMultiplier |
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FAnimationUpdateContext | FractionalWeightAndRootMotion
(
float WeightMultiplier, |
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FAnimationUpdateContext | FractionalWeightAndTime
(
float WeightMultiplier, |
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FAnimationUpdateContext | FractionalWeightTimeAndRootMotion
(
float WeightMultiplier, |
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float | GetDeltaTime () |
Returns the delta time for this update, in seconds. |
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float | Returns the final blend weight contribution for this stage. | |
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float | Returns the weight modifier for root motion (as root motion weight wont always match blend weight) | |
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FAnimationUpdateSharedContext * | Returns persistent state that is tracked through animation tree update. | |
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void | LogMessage
(
const TSharedRef< FTokenizedMessage >& InMessage |
Log update message. |
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void | LogMessage
(
EMessageSeverity::Type InSeverity, |
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FAnimationUpdateContext | WithNodeId
(
int32 InNodeId |
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FAnimationUpdateContext | WithOtherProxy
(
FAnimInstanceProxy* InAnimInstanceProxy |
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FAnimationUpdateContext | WithOtherSharedContext
(
FAnimationUpdateSharedContext* InSharedContext |