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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/InputScaleBias.h |
Include | #include "Animation/InputScaleBias.h" |
Syntax
struct FInputScaleBiasClamp
Remarks
Input modifier with remapping, scaling, biasing, clamping, and interpolation.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bClampResult | |
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float | Bias | |
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bool | bInitialized | |
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bool | bInterpResult | |
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bool | bMapRange | |
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float | ClampMax | |
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float | ClampMin | |
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FInputRange | InRange | |
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float | InterpolatedResult | |
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float | InterpSpeedDecreasing | |
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float | InterpSpeedIncreasing | |
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FInputRange | OutRange | |
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float | Scale |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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float | ApplyTo
(
float Value, |
|
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FText | GetFriendlyName
(
FText InFriendlyName |
|
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void | Reinitialize () |