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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimationBaseContext
- FAnimationCacheBonesContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimationCacheBonesContext : public FAnimationBaseContext
Remarks
Context passed around when RequiredBones array changed and cached bones indices have to be refreshed. (RequiredBones array changed because of an LOD switch for example)
Constructors
Type | Name | Description | |
---|---|---|---|
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FAnimationCacheBonesContext
(
FAnimInstanceProxy* InAnimInstanceProxy |
Functions
Type | Name | Description | |
---|---|---|---|
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FAnimationCacheBonesContext | WithNodeId
(
int32 InNodeId |