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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FNodeDebugData
Variables
Type | Name | Description | |
---|---|---|---|
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const UAnimInstance * | AnimInstance | Anim instance that we are generating debug data for. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNodeDebugData
(
const UAnimInstance* InAnimInstance |
||
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FNodeDebugData
(
const UAnimInstance* InAnimInstance, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddDebugItem
(
FString DebugData, |
|
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FNodeDebugData & | BranchFlow
(
float BranchWeight, |
|
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FNodeDebugData * | GetCachePoseDebugData
(
float GlobalWeight |
|
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TArray< FFlattenedDebugData > | ||
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void | GetFlattenedDebugData
(
TArray< FFlattenedDebugData >& FlattenedDebugData, |
|
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FString | GetNodeName
(
Type* Node |
Classes
Type | Name | Description | |
---|---|---|---|
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FFlattenedDebugData |