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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_AssetPlayerRelevancyBase
- FAnimNode_AssetPlayerBase
- FAnimNode_PoseHandler
- FAnimNode_PoseBlendNode
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseBlendNode.h |
Include | #include "AnimNodes/AnimNode_PoseBlendNode.h" |
Syntax
struct FAnimNode_PoseBlendNode : public FAnimNode_PoseHandler
Remarks
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
Variables
Type | Name | Description | |
---|---|---|---|
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EAlphaBlendOption | BlendOption | Type of blending used (Linear, Cubic, etc.) |
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TObjectPtr< UCurveFloat > | CustomCurve | If you're using Custom BlendOption, you can specify curve |
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FPoseLink | SourcePose |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FAnimNode_PoseHandler
Type | Name | Description | |
---|---|---|---|
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void | RebuildPoseList
(
const FBoneContainer& InBoneContainer, |
Rebuild pose list |
Overridden from FAnimNode_AssetPlayerBase
Type | Name | Description | |
---|---|---|---|
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void | UpdateAssetPlayer
(
const FAnimationUpdateContext& Context |
Update method for the asset player, to be implemented by derived classes |
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Initialize function for setup purposes |