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Unreal Engine C++ API Reference > Runtime > Engine > Curves
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCurveBase
- UCurveFloat
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Curves/CurveFloat.h |
Include | #include "Curves/CurveFloat.h" |
Syntax
class UCurveFloat : public UCurveBase
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsEventCurve | Flag to represent event curve |
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FRichCurve | FloatCurve | Keyframe data |
Constructors
Type | Name | Description | |
---|---|---|---|
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UCurveFloat
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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float | GetFloatValue
(
float InTime |
Evaluate this float curve at the specified time |
Overridden from FCurveOwnerInterface
Type | Name | Description | |
---|---|---|---|
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TArray< FRichCurveEditInfoConst > | GetCurves () |
Returns set of curves to edit. Must not release the curves while being edited. |
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TArray< FRichCurveEditInfo > | GetCurves () |
Returns set of curves to query. Must not release the curves while being edited. |
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bool | IsValidCurve
(
FRichCurveEditInfo CurveInfo |
Validates that a previously retrieved curve is still valid for editing. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const UCurveFloat& Curve |
Determine if Curve is the same |