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Unreal Engine C++ API Reference > Plugins > WaterEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UWaterEditorSettings
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include | #include "WaterEditorSettings.h" |
Syntax
UCLASS&40;Config&61;Engine, defaultconfig, Meta&61;&40;DisplayName&61;"Water Editor"&41;&41;
class UWaterEditorSettings : public UDeveloperSettings
Remarks
Implements the editor settings for the Water plugin.
Variables
Type | Name | Description | |
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TSoftObjectPtr< UMaterialParameterCollection > | LandscapeMaterialParameterCollection | Material Parameter Collection for everything landscape-related |
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int32 | MaxWaterVelocityAndHeightTextureSize | Maximum size of the water velocity/height texture for a WaterZoneActor |
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TEnumAsByte< TextureGroup > | TextureGroupForGeneratedTextures | The texture group to use for generated textures such as the combined veloctiy and height texture |
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float | VisualizeWaterVelocityScale | Scale factor for visualizing water velocity |
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FWaterBodyCustomDefaults | WaterBodyCustomDefaults | Default values for base WaterBodyCustom actor |
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FWaterBodyIslandDefaults | WaterBodyIslandDefaults | Default values for base WaterBodyIsland actor |
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FWaterBodyLakeDefaults | WaterBodyLakeDefaults | Default values for base WaterBodyLake actor |
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FWaterBodyOceanDefaults | WaterBodyOceanDefaults | Default values for base WaterBodyOcean actor |
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FWaterBodyRiverDefaults | WaterBodyRiverDefaults | Default values for base WaterBodyRiver actor |
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FWaterZoneActorDefaults | WaterZoneActorDefaults | Default values for base WaterMesh actor |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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bool | ||
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bool | ||
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TSubclassOf< AWaterLandscapeBrush > | ||
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FSoftClassPath | ||
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TSubclassOf< AWaterZone > | ||
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FSoftClassPath |
Overridden from UDeveloperSettings
Type | Name | Description | |
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FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
Deprecated Functions
Type | Name | Description | |
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UMaterialInterface * | This material is not needed anymore : the WaterVelocityTexture is now regenerated at runtime (WaterInfoTexture in AWaterZone) | |
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FSoftObjectPath | This material is not needed anymore : the WaterVelocityTexture is now regenerated at runtime (WaterInfoTexture in AWaterZone) |