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Unreal Engine C++ API Reference > Plugins > WaterEditor
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include | #include "WaterEditorSettings.h" |
Syntax
USTRUCT&40;&41;
struct FWaterZoneActorDefaults
Variables
Type | Name | Description | |
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TSoftObjectPtr< UMaterialInterface > | FarDistanceMaterial | |
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float | FarDistanceMeshExtent | |
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float | NewWaterZoneScale | |
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FIntPoint | RenderTargetResolution |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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UMaterialInterface * |