Navigation
Unreal Engine C++ API Reference > Plugins > WaterEditor
Inheritance Hierarchy
- FWaterBodyDefaults
- FWaterBodyRiverDefaults
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include | #include "WaterEditorSettings.h" |
Syntax
USTRUCT&40;&41;
struct FWaterBodyRiverDefaults : public FWaterBodyDefaults
Variables
Type | Name | Description | |
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FWaterBrushActorDefaults | BrushDefaults | |
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TSoftObjectPtr< UMaterialInterface > | RiverToLakeTransitionMaterial | |
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TSoftObjectPtr< UMaterialInterface > | RiverToOceanTransitionMaterial |
Constructors
Type | Name | Description | |
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