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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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AUsdStageActor | ||
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FScopedBlockMonitoringChangesForTransaction | ||
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FScopedBlockNoticeListening | ||
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FUsdLevelSequenceHelper | Builds and maintains the level sequence and subsequences for a Usd Stage | |
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FUsdPrimLocatorFragment | 32 Bytes (40 in-editor). | |
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IUsdStageModule | ||
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UUsdDynamicBindingResolverLibrary | ||
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UUsdInfoCache | Minimal UObject wrapper around FUsdInfoCache, since we want this data to be owned by an independently serializable UObject, but the implementation must be in an RTTI-enabled module | |
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UUsdPrimLinkCache | Minimal UObject wrapper around FUsdPrimLinkCache, since we want this to be accessible from USDSchemas which is an RTTI-enabled module, but also to be owned by an independently serializable UObject | |
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UUsdPrimTwin | The Unreal equivalent (twin) of a USD prim | |
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UUsdTransactor | Class that allows us to log prim attribute changes into the unreal transaction buffer. |
Enums
Type | Name | Description | |
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EUsdStageState |
Variables
Type | Name | Description | |
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const FName | ConcertSyncEnableTag | Actors and components cleared to be transacted by ConcertSync even if they are transient will receive this tag |