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32 Bytes (40 in-editor).
| Name | FUsdPrimLocatorFragment |
| Type | struct |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDLocatorFragments.h |
| Include Path | #include "USDLocatorFragments.h" |
Syntax
USTRUCT ()
struct FUsdPrimLocatorFragment
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FragmentType | UE::UniversalObjectLocator::TFragmentTypeHandle< FUsdPrimLocatorFragment > | USDLocatorFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreferComponent | bool | USDLocatorFragments.h | ||
| PrimPath | FString | USDLocatorFragments.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::UniversalObjectLocator::FInitializeResult Initialize
(
const UE::UniversalObjectLocator::FInitializeParams& InParams |
USDLocatorFragments.h | ||
UE::UniversalObjectLocator::FResolveResult Resolve
(
const UE::UniversalObjectLocator::FResolveParams& Params |
USDLocatorFragments.h | ||
void ToString
(
FStringBuilderBase& OutStringBuilder |
USDLocatorFragments.h | ||
UE::UniversalObjectLocator::FParseStringResult TryParseString
(
FStringView InString, |
USDLocatorFragments.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| USDLocatorFragments.h | |||
static const AUsdStageActor * GetAttachParentStageActor
(
const UObject* Object |
USDLocatorFragments.h | ||
static AUsdStageActor * GetAttachParentStageActor
(
UObject* Object |
USDLocatorFragments.h |