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Minimal UObject wrapper around FUsdInfoCache, since we want this data to be owned by an independently serializable UObject, but the implementation must be in an RTTI-enabled module
| Name | UUsdInfoCache |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDInfoCacheObject.h |
| Include Path | #include "USDInfoCacheObject.h" |
Syntax
UCLASS (MinimalAPI)
class UUsdInfoCache : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUsdInfoCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUsdInfoCache() |
USDInfoCacheObject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TPimplPtr< FUsdInfoCache > | USDInfoCacheObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUsdInfoCache & GetInner () |
USDInfoCacheObject.h | ||
const FUsdInfoCache & GetInner () |
USDInfoCacheObject.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
USDInfoCacheObject.h |