Navigation
API > API/Plugins > API/Plugins/USDUtilities
| Name | FUsdPrimLinkCache |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Public/Objects/USDPrimLinkCache.h |
| Include Path | #include "Objects/USDPrimLinkCache.h" |
Syntax
class FUsdPrimLinkCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUsdPrimLinkCache() |
Objects/USDPrimLinkCache.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FUsdPrimLinkCache() |
Objects/USDPrimLinkCache.h |
Structs
| Name | Remarks |
|---|---|
| FUsdPrimLinkCacheImpl |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TUniquePtr< FUsdPrimLinkCacheImpl > | Objects/USDPrimLinkCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Objects/USDPrimLinkCache.h | ||
bool ContainsInfoAboutPrim
(
const UE::FSdfPath& Path |
Returns whether we contain any info about prim at 'Path' at all. | Objects/USDPrimLinkCache.h | |
TMap< UE::FSdfPath, TArray< TWeakObjectPtr< UObject > > > GetAllAssetPrimLinks() |
Objects/USDPrimLinkCache.h | ||
TArray< TWeakObjectPtr< UObject > > GetAllAssetsForPrim
(
const UE::FSdfPath& Path |
Objects/USDPrimLinkCache.h | ||
TArray< T * > GetAssetsForPrim
(
const UE::FSdfPath& Path |
Objects/USDPrimLinkCache.h | ||
TArray< UE::FSdfPath > GetPrimsForAsset
(
const UObject* Asset |
Objects/USDPrimLinkCache.h | ||
T * GetSingleAssetForPrim
(
const UE::FSdfPath& Path |
Objects/USDPrimLinkCache.h | ||
bool IsEmpty() |
Objects/USDPrimLinkCache.h | ||
void LinkAssetToPrim
(
const UE::FSdfPath& Path, |
Objects/USDPrimLinkCache.h | ||
void RemoveAllAssetPrimLinks () |
Objects/USDPrimLinkCache.h | ||
TArray< TWeakObjectPtr< UObject > > RemoveAllAssetPrimLinks
(
const UE::FSdfPath& Path |
Objects/USDPrimLinkCache.h | ||
TArray< UE::FSdfPath > RemoveAllAssetPrimLinks
(
const UObject* Asset |
Objects/USDPrimLinkCache.h | ||
void Serialize
(
FArchive& Ar |
Objects/USDPrimLinkCache.h | ||
void UnlinkAssetFromPrim
(
const UE::FSdfPath& Path, |
Objects/USDPrimLinkCache.h |