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Minimal UObject wrapper around FUsdPrimLinkCache, since we want this to be accessible from USDSchemas which is an RTTI-enabled module, but also to be owned by an independently serializable UObject
| Name | UUsdPrimLinkCache |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDPrimLinkCacheObject.h |
| Include Path | #include "USDPrimLinkCacheObject.h" |
Syntax
UCLASS (MinimalAPI)
class UUsdPrimLinkCache : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUsdPrimLinkCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUsdPrimLinkCache() |
USDPrimLinkCacheObject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TPimplPtr< FUsdPrimLinkCache > | USDPrimLinkCacheObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| USDPrimLinkCacheObject.h | |||
const FUsdPrimLinkCache & GetInner () |
USDPrimLinkCacheObject.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
USDPrimLinkCacheObject.h |