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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FActorRecordedProperty | ||
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FAudioInputDeviceChannelProperty | This class is used by Microphone sources to track the currently selected channel. | |
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FAudioInputDeviceInfoProperty | Encapsulates audio device properties which are utilized by UI facing classes such as FAudioInputDeviceProperty. | |
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FAudioInputDeviceProperty | Encapsulates the array of audio input devices which is populated by UTakeRecorderMicrophoneAudioManager and utilized by the audio input device list in FAudioInputDevicePropertyCustomization. | |
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FTakeRecorderSourcesSettings | ||
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UActorRecorderPropertyMap | This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them. | |
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UTakeMetaData | Take meta-data that is stored on ULevelSequence assets that are recorded through the Take Recorder. | |
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UTakePreset | Take preset that is stored as an asset comprising a ULevelSequence, and a set of actor recording sources | |
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UTakeRecorderAudioInputSettings | Provides access to the UI code for registering OnAudioInputDeviceChanged delegates. | |
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UTakeRecorderSource | Base class for all sources that can be recorded with the Take Recorder. | |
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UTakeRecorderSources | A list of sources to record for any given take. | |
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UTakesCoreBlueprintLibrary |
Typedefs
Name | Description |
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FOnAudioInputDeviceChanged |
Functions
Type | Name | Description | |
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bool | TakesUtils::CreateNewAssetPackage
(
FString& InPackageName, |
Creates a new Package with the given Package Name (ie: /Game/Test/Foo) of the specified AssetType. |
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bool | TakesUtils::CreateNewAssetPackage
(
FString& InPackageName, |
|
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AssetType * | TakesUtils::MakeNewAsset
(
const FString& BaseAssetPath, |
Utility function that creates an asset with the specified asset path and name. |