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Unreal Engine C++ API Reference > Plugins > TakesCore
References
Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
Include | #include "TakeRecorderSourceProperty.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FAudioInputDeviceInfoProperty
Remarks
Encapsulates audio device properties which are utilized by UI facing classes such as FAudioInputDeviceProperty.
Variables
Type | Name | Description | |
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bool | bIsDefaultDevice | Boolean indicating if this device is the currently the system selected input device |
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FString | DeviceId | The unique id used to identify the device |
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FString | DeviceName | User friendly name of the audio device |
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int32 | InputChannels | The number input channels this device supports |
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int32 | PreferredSampleRate | The preferred sample rate for this audio device |
Constructors
Type | Name | Description | |
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FAudioInputDeviceInfoProperty
(
const FString& InDeviceName, |