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Unreal Engine C++ API Reference > Plugins > TakesCore > TakesUtils::CreateNewAssetPackage
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Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakesUtils.h |
Include | #include "TakesUtils.h" |
namespace TakesUtils
{
template<typename AssetType>
static bool TakesUtils&58;&58;CreateNewAssetPackage
&40;
FString & InPackageName,
TObjectPtr< AssetType > & OutAsset,
FText &42; OutError,
AssetType &42; OptionalBase
&41;
}