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Unreal Engine C++ API Reference > Plugins > TakesCore
References
Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
Include | #include "TakeRecorderSourceProperty.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FAudioInputDeviceChannelProperty
Remarks
This class is used by Microphone sources to track the currently selected channel. It aslo contains a local cache of the max channel count for the currently selected audio device.
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | AudioInputDeviceChannel | The currently selected channel from the details panel for this source |