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======================================================================== FMotionFilter This is the struct of an individual Motion Filter. It contains all the information needed to track the state of a single Motion Filter
| Name | FMotionFilter |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMotionFilter.h |
| Include Path | #include "SourceEffects/SourceEffectMotionFilter.h" |
Syntax
struct FMotionFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMotionFilter() |
SourceEffects/SourceEffectMotionFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentFilter | Audio::IFilter * | Which filter we're currently using. | SourceEffects/SourceEffectMotionFilter.h | |
| CurrentFilterCircuit | ESourceEffectMotionFilterCircuit | SourceEffects/SourceEffectMotionFilter.h | ||
| FilterFrequency | float | SourceEffects/SourceEffectMotionFilter.h | ||
| FilterQ | float | SourceEffects/SourceEffectMotionFilter.h | ||
| FilterType | Audio::EFilter::Type | Filter Type. | SourceEffects/SourceEffectMotionFilter.h | |
| LadderFilter | Audio::FLadderFilter | SourceEffects/SourceEffectMotionFilter.h | ||
| OnePoleFilter | Audio::FOnePoleFilter | Filter Settings. | SourceEffects/SourceEffectMotionFilter.h | |
| StateVarFilter | Audio::FStateVariableFilter | SourceEffects/SourceEffectMotionFilter.h |