| Attenuation |
TWeakObjectPtr< USoundAttenuation > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| bOnlyActiveDuringGameplay |
bool |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| bSoundToPlayIsLooping |
bool |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| bStopWhenComponentIsDestroyed |
bool |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| bValidOneShotSound |
bool |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| CachedUserParam |
TWeakObjectPtr< UNiagaraDataInterfaceAudioPlayerSettings > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| Concurrency |
TWeakObjectPtr< USoundConcurrency > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| GlobalInitialParameterValues |
TSet< FNiagaraVariable > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| HandleCount |
FThreadSafeCounter |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| InitialParamDataQueue |
TQueue< FAudioInitialParamData, EQueueMode::Mpsc > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| LWCConverter |
FNiagaraLWCConverter |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| MaxPlaysPerTick |
int32 |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| ParamCountEstimate |
int32 |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| ParameterNames |
TArray< FName > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| PersistentAudioActionQueue |
TQueue< FPersistentAudioParticleData, EQueueMode::Mpsc > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| PersistentAudioMapping |
TSortedMap< int32, TWeakObjectPtr< UAudioComponent > > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| PlayAudioQueue |
TQueue< FAudioParticleData, EQueueMode::Mpsc > |
We use a lock-free queue here because multiple threads might try to push data to it at the same time. |
NiagaraDataInterfaceAudioPlayer.h |
|
| SoundToPlay |
TWeakObjectPtr< USoundBase > |
|
NiagaraDataInterfaceAudioPlayer.h |
|
| UserParamBinding |
FNiagaraParameterDirectBinding< UObject * > |
A binding to the user ptr we're reading from (if we are). |
NiagaraDataInterfaceAudioPlayer.h |
|