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API > API/Plugins > API/Plugins/Niagara
| Name | FPersistentAudioParticleData |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioPlayer.h |
| Include Path | #include "NiagaraDataInterfaceAudioPlayer.h" |
Syntax
struct FPersistentAudioParticleData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioHandle | int32 | NiagaraDataInterfaceAudioPlayer.h | ||
| UpdateCallback | TFunction< void(struct FAudioPlayerInterface_InstanceData *, UAudioComponent *, FNiagaraSystemInstance *)> | The update callback is executed in PerInstanceTickPostSimulate, which runs on the game thread | NiagaraDataInterfaceAudioPlayer.h |