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Defines how a sound changes volume with distance to the listener
| Name | USoundAttenuation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include Path | #include "Sound/SoundAttenuation.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundAttenuation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundAttenuation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundAttenuation
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundAttenuation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attenuation | FSoundAttenuationSettings | Sound/SoundAttenuation.h |
|