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API > API/Runtime > API/Runtime/Engine
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| Name |
USoundConcurrency |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
| Include Path |
#include "Sound/SoundConcurrency.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundConcurrency : public UObject
Inheritance Hierarchy
Constructors
Variables
Public
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Applies the given integer value as the group's MaxCount if passed valid MaxCount (greater than 0) and MaxCount platform scaling is enabled. |
Sound/SoundConcurrency.h |
- BlueprintCallable
- Category=Concurrency
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