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API > API/Plugins > API/Plugins/Niagara
Name
UNiagaraDataInterfaceAudioPlayerSettings
Type
class
Header File
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioPlayer.h
Include Path
#include "NiagaraDataInterfaceAudioPlayer.h"
Syntax
UCLASS (EditInlineNew, Category="Audio", Meta=(DisplayName="Niagara Audio Player Settings"),
Blueprintable, BlueprintType, MinimalAPI)
class UNiagaraDataInterfaceAudioPlayerSettings : public UObject
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Inheritance Hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
UNiagaraDataInterfaceAudioPlayerSettings()
NiagaraDataInterfaceAudioPlayer.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
AttenuationSettings
FSoundAttenuationSettings
NiagaraDataInterfaceAudioPlayer.h
EditAnywhere
BlueprintReadWrite
Category="Audio"
Meta=(EditCondition="bOverrideAttenuationSettings")
bOverrideAttenuationSettings
bool
NiagaraDataInterfaceAudioPlayer.h
EditAnywhere
BlueprintReadWrite
Category="Audio"
bOverrideConcurrency
bool
NiagaraDataInterfaceAudioPlayer.h
EditAnywhere
BlueprintReadWrite
Category="Audio"
Meta=(InlineEditConditionToggle)
Concurrency
TObjectPtr < USoundConcurrency >
NiagaraDataInterfaceAudioPlayer.h
EditAnywhere
BlueprintReadWrite
Category="Audio"
Meta=(EditCondition="bOverrideConcurrency")
Functions
Public