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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor
| Name | UGeneratedNaniteDisplacedMeshEditorSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include Path | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UGeneratedNaniteDisplacedMeshEditorSubsystem :
public UEditorSubsystem ,
public FUObjectArray::FUObjectDeleteListener
Inheritance Hierarchy
- FUObjectArray::FUObjectDeleteListener → UGeneratedNaniteDisplacedMeshEditorSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UGeneratedNaniteDisplacedMeshEditorSubsystem
Structs
| Name | Remarks |
|---|---|
| FActorClassHandler | |
| FBidirectionalAssetsAndDisplacementMeshMap | Track re import of asset for the displaced meshes. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnActorDependencyChanged | TUniqueFunction< void(AActor *, UObject *, FPropertyChangedEvent &)> | Utility functions to setup an automatic update of the level actors that have a generated NaniteDisplacedMesh constructed some assets data. | GeneratedNaniteDisplacedMeshEditorSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClassHandlers | TMap< UClass *, FActorClassHandler > | Track the change to asset for actors. | GeneratedNaniteDisplacedMeshEditorSubsystem.h | |
| ActorsToDependencies | TMap< TObjectKey< AActor >, TArray< TObjectKey< UObject > > > | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| bIsEngineCollectingGarbage | bool | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| DependenciesToActors | TMap< TObjectKey< UObject >, TSet< TObjectKey< AActor > > > | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| MeshesAndAssetsReimportTracking | FBidirectionalAssetsAndDisplacementMeshMap | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnAssetPostImportHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnAssetPreImportHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnAssetReimportHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnInMemoryAssetDeletedHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnLevelActorDeletedHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnObjectsReplacedHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnPostEditChangeHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnPostGarbageCollectHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnPreEditChangeHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| OnPreGarbageCollectHandle | FDelegateHandle | GeneratedNaniteDisplacedMeshEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
void RegisterClassHandler
(
const TSubclassOf< AActor >& ActorClass, |
Tell the system what to callback when a dependency was changed for an actor the specified type. | GeneratedNaniteDisplacedMeshEditorSubsystem.h | |
void RemoveActor
(
const AActor* ActorToRemove |
Tell the system to stop tracking stuff for this actor. | GeneratedNaniteDisplacedMeshEditorSubsystem.h | |
void UnregisterClassHandler
(
const TSubclassOf< AActor >& ActorClass |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
void UpdateActorDependencies
(
AActor* Actor, |
Tell the system to track for change to the dependencies of the actor. | GeneratedNaniteDisplacedMeshEditorSubsystem.h |